The Labyrinth of Trash

The Labyrinth of Trash is the starting area of Middenworld VI. It is a vast region that houses almost all species of Vermi, and one of the few over-world entrances to the tunnels of the Ceuler.

Landmarks

 * The Garbage Cliffs
 * The Crimson River
 * The Stew
 * The Dribbling Lights
 * The Towers of Mingdhol Drei
 * The Blasted Field
 * The Spattergoo
 * The Screaming Square
 * The Blibdoolpoolp

Walkthrough
***SPOILERS AHEAD!*** This area stumped Middenworld's players for a long time, but eventually both of them figured it out. The first puzzle of the game is a combo lock: the number is 487 (which took about 488 tries to figure out). Once you get past the lock you go north to enter the Screaming Square in the Labyrinth of Trash, but since most of the puzzles take place in the Garbage Cliffs, in the northwest corner of the Labyrinth, you want to get moving ASAP. Just keep going northwest and you'll end up at the Cliffs no matter where you are!

Once you arrive, you're going to need to find a way past the guard. To do this you're going have to eat two items: a lightbulb, and a cake batter. (This, by the way, seems like a typo: perhaps the devs meant cake mixer, or beater? Remember that even game designers can make mistakes!)

Then, using the alchemy powers gained during Middenworld IV, you're going to have to digest those two materials to create the bait to get past the guard. Once Caw-Cawraw-CAW is dead, tell the crows what you did. His family will bury his body, AND they'll uncover a tank of helium for you. Score! It should be pretty obvious what you need to do next, a-ha-ha-ha, but this is a walkthrough so I'll tell you: inhale the helium so you can fly over the Cliffs and onward to the next part of the game.

So, in order, the instructions to get past this level are: Next up: the cat kingdom!
 * dial 487
 * go north
 * go north
 * go north
 * go west
 * eat lightbulb
 * eat batter
 * digest
 * tell the crows
 * inhale helium