Middenworld VI: Odyssey of the Marsupial

Middenworld VI: Odyssey of the Marsupial is the sixth installment in the Middenworld series of adventure games, produced by Honestly WHY Studios and written by individuals who wish to remain unnamed. Middenworld VI is widely recognized as the high point in the series for its innovative quest design and its multiplayer gameplay.

Gameplay
In response to complaints about the game's historically steep learning curve, Middenworld VI introduced multiplayer functionality for the first time to the series. Experienced players can chat with beginners to help guide them through the various puzzles, although due to server limitations they can only communicate in Morse. Lead developer Suchav Akename has promised that an upcoming "patch" will "fix" the "problem."

If you're new to the game, don't worry! This wiki will guide YOU to being the best gamer you can be!

New Players
If you're looking for online help, you're probably locked in the tunnels!

This is a common issue for people just starting the game, so here's a little tip to get you started. The passcode is '487' -- just enter the command "dial 487" and you're on your way! Keep reading for tons more helpful hints-'n-tricks like this one

For more help go to the Labyrinth of Trash and The Felluri Kingdom

Plot
The game resumes after the events of Middenworld V: The Streets, following the last opossum as she searches for a cure to her mysterious illness.

The last opossum returns to the Labyrinth of Trash. She proceeds northwest to the Garbage Cliffs, beyond which lie the kingdoms of the Felurri, where she hopes to find a cure for her infection. She then arrives at Meol Mial, an area that was featured heavily in the spin-off comic series Middenworld: A Stitch in Time, and assumes the identity of Ay L'mayo. Using this disguise, the last opossum sneaks into the palace, seduces the king, and steals the cure from his bedchambers. The game ends as the last opossum resumes her hermitage through Middenworld.

Development and release
Many rumors surrounded the release of Middenworld VI, which most fans believe was conceived, written, and made within the span of 48 hours. Given its frankly astonishing quality, however, many have suggested it was created in even less time than that.

Reception
Middenworld VI sold at least 1 copy in its first week. Trash Fantasy Weekly gave the game 5 out 5 trash bins, and Miller Roberts of Garbage Gaming World said it "hkkkkkkkkk-kkk-kkk. HHHHHKKKKK-KKK-KK."[1 ]